ENGINEERED IN PURE ZIG 0.16.0 & VULKAN 1.3

Hypersonic Dogfights.
Spherical Living Planet.

Push the envelope in Mach 10+ supersonic interceptors over 22 procedural metropolitan cities, conduct white-knuckle carrier trap landings, duel in 32-player squadron dogfights with dynamic AI backfill, and vibe to real-time procedural lounge jazz. Zero engine bloat.

3,800 m/s Mach 10+ Speed
32 Players Squadron Dogfights
198 FPS Intel UHD Headroom
0.0% Stutter Rate
TAC-RADAR // ACTIVE SORTIE ONLINE 60 HZ
In-Game Supersonic Dogfight HUD with Missile Tracks

Engineered Straight to the Metal

⚡

Hypersonic 6-DoF Physics

9-speed manual gearbox with instant Emergency Afterburner Boost. Full 90-degree knife-edge authority, inverted flight, and ground proximity collision avoidance (GPWS).

🌍

Spherical Living Planet

Full planetary curvature with line-of-sight horizon geometry. Features 22 procedural metropolitan cities with over 5,000 street corridors, moving traffic, and pedestrians.

⚔️

8, 16, or 32 Dogfights

Dynamic AI backfill with Basic Fighter Maneuvers (BFM). 15-minute sortie countdown timer with urgent warnings and scaled match win thresholds (50, 100, 200 pts).

🎵

Procedural ALSA Audio

Zero static sound files. 100% mathematically synthesized in real time on a dedicated ALSA thread—including tactical afterburners and smooth elevator lounge jazz.

⚓

Carrier Trap Operations

Team-aligned supercarriers with illuminated runway decks, optical landing guidance, and high-tension arresting cables for 3-wire carrier landings.

🎯

Smart Avionics Arsenal

LCOS lead-computing gunsight, AIM-9 Sidewinder infrared/radar homing missiles, CCIP demolition bombs, and clutter-free smart edge radar guidance.

Gameplay Demonstrations

1:18
LIVE COMBAT

Planetary Dogfight & Orbital High-Altitude Combat

Real-time dogfighting across spherical planetary curvature, orbital horizon intercepts against enemy squadrons, HUD telemetry tracking, atmospheric reentry, and high-G tactical maneuvers.

1:15
MISSION SORTIE

Carrier Launch, Metropolis Run & Emergency Recovery

Supercarrier catapult launch with afterburners, supersonic flight into downtown skyscraper corridors, Vulcan cannon & Sidewinder missile kill, 500lb demolition bombing, and emergency carrier deck recovery (15s countdown on deck with Y key) followed by catapult relaunch.

BEST CLIP // 0:25
TOP GUN HIGHLIGHT

Hypersonic Action Highlight Reel

High-octane action sequence: Catapult launch into sunset, Mach 5 low-altitude skyscraper canyon slice, Sidewinder missile target lock & mid-air explosion kill (+4 POINTS), and vertical 90-degree climb into the twilight stratosphere.

Zero Stutter. High Compute Headroom.

Gameplay Scenario / Tier Avg FPS 1% Low 0.1% Low Avg Latency Jitter (σ) Stutter % Status
Tier 1: Ocean Cruise (High Alt) 158.6 FPS 95.8 FPS 93.8 FPS 6.31 ms 1.21 ms 0.0% PASS
Tier 2: Carrier Approach & Trap 145.6 FPS 94.9 FPS 83.0 FPS 6.87 ms 0.99 ms 0.0% PASS
Tier 3: Metropolis Skyline (1.4k Draw) 153.7 FPS 100.8 FPS 85.0 FPS 6.51 ms 1.36 ms 0.0% PASS
Tier 4: 8-Player Dogfight Skirmish 198.1 FPS 135.5 FPS 88.6 FPS 5.05 ms 0.85 ms 0.0% PASS
Tier 5: 16-Player Fleet Defense 189.3 FPS 135.3 FPS 102.5 FPS 5.28 ms 0.81 ms 0.0% PASS
Tier 6: 32-Player Theater + Zeppelin 168.4 FPS 121.3 FPS 116.4 FPS 5.94 ms 1.07 ms 0.0% PASS

* 1,800 frames benchmarked across 6 tiers on native Wayland + Vulkan 1.3. 0 major stutters (>2x avg). Zero GC hitches.

Install on Linux

Direct Native Installation (Zero AUR Account Required): Install the pre-built native package directly with pacman:

sudo pacman -U https://github.com/0x07dc/AirplaneGame/releases/download/v0.1.1/airplane-game-0.1.1-1-x86_64.pkg.tar.zst

Arch User Repository (AUR): Install using an AUR helper such as yay:

yay -S airplane-game
yay -S airplane-game-git

Build & Install Locally via PKGBUILD from Public GitHub:

git clone https://github.com/0x07dc/AirplaneGame.git && cd AirplaneGame/dist/arch && makepkg -si

Launch Game:

airplane_game

Direct Native Package (.deb via APT): Download and install the native Debian package with automatic dependency resolution:

curl -LO https://github.com/0x07dc/AirplaneGame/releases/download/v0.1.1/airplane-game_0.1.1_amd64.deb && sudo apt install ./airplane-game_0.1.1_amd64.deb

Canonical Snap (Ubuntu Store): Install via Ubuntu's default Snap system:

sudo snap install airplane-game

Build & Install .deb Package Locally from Source:

git clone https://github.com/0x07dc/AirplaneGame.git && cd AirplaneGame && python3 dist/debian/build_deb.py && sudo apt install ./dist/debian/airplane-game_0.1.1_amd64.deb

Launch Game:

airplane_game
⏳ Flathub Review in Progress: The official Flathub sandbox package (io.github._0x07dc.AirplaneGame) is coming soon! Once approved by Flathub administrators, it will be installable with 1-click across Fedora, Ubuntu, Debian, openSUSE, and Steam Deck.

Build & Run Flatpak Locally (from public repository):

git clone https://github.com/0x07dc/AirplaneGame.git && cd AirplaneGame
flatpak-builder --user --install --force-clean build-dir dist/flatpak/io.github._0x07dc.AirplaneGame.json
flatpak run io.github._0x07dc.AirplaneGame

Upcoming Flathub Command:

flatpak install flathub io.github._0x07dc.AirplaneGame

Clone & Compile from Public GitHub: Build natively with full LLVM LTO and SIMD vectorization via Zig 0.16.0:

git clone https://github.com/0x07dc/AirplaneGame.git && cd AirplaneGame
zig build -Doptimize=ReleaseFast
./zig-out/bin/airplane_game

Run Headroom & Stutter Benchmark Diagnostic:

./zig-out/bin/airplane_game --benchmark 60
System Build Dependencies: Zig 0.16.0 compiler, Wayland client libraries (libwayland-client), Vulkan 1.3 ICD loader & drivers (Mesa RADV/ANV / NVIDIA), and ALSA development sound libraries (libasound2-dev / alsa-lib).

Download & Run Portable Linux x86_64 Bundle: Zero package managers or toolchains required:

curl -LO https://github.com/0x07dc/AirplaneGame/releases/download/v0.1.1/airplane-game-0.1.1-linux-x86_64.tar.gz
tar -xzf airplane-game-0.1.1-linux-x86_64.tar.gz && cd airplane_game-0.1.1 && ./airplane_game

Combat Keybinds

System Primary Key Secondary Key Operational Function
Pitch & Roll W / S & A / D ↑ / ↓ & ← / → Continuous 6-DoF aerodynamic control authority
Rudder / Yaw Q / E - Coordinated turns, carrier lineup & crosswind correction
Transmission Gears 1 to 9 (Forward) 0 (Reverse) Stepped velocity gears (20 m/s up to 3,800 m/s supersonic)
Afterburner Boost Left Shift - Emergency boost to Mach 10+ with plume resonance
Air Brakes Spacebar Left Ctrl Dorsal speed brakes for rapid deceleration & carrier trap glide slope
20mm Vulcan Cannon Enter - High-velocity rotary cannon with lead pursuit pipper
Homing Missiles Right Shift - AIM-9 Sidewinder infrared/radar homing tracking
Demolition Bomb Right Ctrl C 500 lb aerial bomb with real-time CCIP terrain reticle
Cockpit Optical Zoom Z - 3x optical zoom; declutters secondary HUD telemetry
Target Lock Cycle T Tab Cycles combat radar lock & curved Bezier auto-guidance
Carrier Autopilot ` (Backtick) H Toggles automated carrier landing, 5s repair & catapult takeoff
Emergency Recovery Y - Places plane on carrier craft for 15s with live countdown to recover from glitches
Lag Simulator L - Cycles live latency impairment (LAN → Satellite 320ms)
Tactical Pause Esc P Freezes flight in place; inspect airframe or access menus

Tactical Dispatch

Protected by multi-layer anti-bot defenses & encrypted assembly

Pilot Dispatch Transmission
Your identifying screenname or callsign.