Push the envelope in Mach 10+ supersonic interceptors over 22 procedural metropolitan cities, conduct white-knuckle carrier trap landings, duel in 32-player squadron dogfights with dynamic AI backfill, and vibe to real-time procedural lounge jazz. Zero engine bloat.
ENGINE ARCHITECTURE & CAPABILITIES
9-speed manual gearbox with instant Emergency Afterburner Boost. Full 90-degree knife-edge authority, inverted flight, and ground proximity collision avoidance (GPWS).
Full planetary curvature with line-of-sight horizon geometry. Features 22 procedural metropolitan cities with over 5,000 street corridors, moving traffic, and pedestrians.
Dynamic AI backfill with Basic Fighter Maneuvers (BFM). 15-minute sortie countdown timer with urgent warnings and scaled match win thresholds (50, 100, 200 pts).
Zero static sound files. 100% mathematically synthesized in real time on a dedicated ALSA thread—including tactical afterburners and smooth elevator lounge jazz.
Team-aligned supercarriers with illuminated runway decks, optical landing guidance, and high-tension arresting cables for 3-wire carrier landings.
LCOS lead-computing gunsight, AIM-9 Sidewinder infrared/radar homing missiles, CCIP demolition bombs, and clutter-free smart edge radar guidance.
LIVE ENGINE CAPTURE // 30 FPS 720P HD STEREO
Real-time dogfighting across spherical planetary curvature, orbital horizon intercepts against enemy squadrons, HUD telemetry tracking, atmospheric reentry, and high-G tactical maneuvers.
Supercarrier catapult launch with afterburners, supersonic flight into downtown skyscraper corridors, Vulcan cannon & Sidewinder missile kill, 500lb demolition bombing, and emergency carrier deck recovery (15s countdown on deck with Y key) followed by catapult relaunch.
High-octane action sequence: Catapult launch into sunset, Mach 5 low-altitude skyscraper canyon slice, Sidewinder missile target lock & mid-air explosion kill (+4 POINTS), and vertical 90-degree climb into the twilight stratosphere.
FLIGHT TELEMETRY & SORTIE ACTION
Elevator lounge jazz with live city skyline
Skyscrapers, street corridors, and civilian traffic
Optical glideslope alignment and #3 wire arrestor
Clutter-free radar guidance & AIM-9 missile trails
High-altitude fortress with heavy anti-air flak
Direct missile strike neutralizing the high-altitude flagship
Team match results and individual combat stats
VERIFIED TELEMETRY ON INTEL UHD 620
| Gameplay Scenario / Tier | Avg FPS | 1% Low | 0.1% Low | Avg Latency | Jitter (σ) | Stutter % | Status |
|---|---|---|---|---|---|---|---|
| Tier 1: Ocean Cruise (High Alt) | 158.6 FPS | 95.8 FPS | 93.8 FPS | 6.31 ms | 1.21 ms | 0.0% | PASS |
| Tier 2: Carrier Approach & Trap | 145.6 FPS | 94.9 FPS | 83.0 FPS | 6.87 ms | 0.99 ms | 0.0% | PASS |
| Tier 3: Metropolis Skyline (1.4k Draw) | 153.7 FPS | 100.8 FPS | 85.0 FPS | 6.51 ms | 1.36 ms | 0.0% | PASS |
| Tier 4: 8-Player Dogfight Skirmish | 198.1 FPS | 135.5 FPS | 88.6 FPS | 5.05 ms | 0.85 ms | 0.0% | PASS |
| Tier 5: 16-Player Fleet Defense | 189.3 FPS | 135.3 FPS | 102.5 FPS | 5.28 ms | 0.81 ms | 0.0% | PASS |
| Tier 6: 32-Player Theater + Zeppelin | 168.4 FPS | 121.3 FPS | 116.4 FPS | 5.94 ms | 1.07 ms | 0.0% | PASS |
* 1,800 frames benchmarked across 6 tiers on native Wayland + Vulkan 1.3. 0 major stutters (>2x avg). Zero GC hitches.
CROSS-DISTRO PACKAGING
Direct Native Installation (Zero AUR Account Required): Install the pre-built native package directly with pacman:
sudo pacman -U https://github.com/0x07dc/AirplaneGame/releases/download/v0.1.1/airplane-game-0.1.1-1-x86_64.pkg.tar.zst
Arch User Repository (AUR): Install using an AUR helper such as yay:
yay -S airplane-game
yay -S airplane-game-git
Build & Install Locally via PKGBUILD from Public GitHub:
git clone https://github.com/0x07dc/AirplaneGame.git && cd AirplaneGame/dist/arch && makepkg -si
Launch Game:
airplane_game
Direct Native Package (.deb via APT): Download and install the native Debian package with automatic dependency resolution:
curl -LO https://github.com/0x07dc/AirplaneGame/releases/download/v0.1.1/airplane-game_0.1.1_amd64.deb && sudo apt install ./airplane-game_0.1.1_amd64.deb
Canonical Snap (Ubuntu Store): Install via Ubuntu's default Snap system:
sudo snap install airplane-game
Build & Install .deb Package Locally from Source:
git clone https://github.com/0x07dc/AirplaneGame.git && cd AirplaneGame && python3 dist/debian/build_deb.py && sudo apt install ./dist/debian/airplane-game_0.1.1_amd64.deb
Launch Game:
airplane_game
io.github._0x07dc.AirplaneGame) is coming soon! Once approved by Flathub administrators, it will be installable with 1-click across Fedora, Ubuntu, Debian, openSUSE, and Steam Deck.
Build & Run Flatpak Locally (from public repository):
git clone https://github.com/0x07dc/AirplaneGame.git && cd AirplaneGame
flatpak-builder --user --install --force-clean build-dir dist/flatpak/io.github._0x07dc.AirplaneGame.json
flatpak run io.github._0x07dc.AirplaneGame
Upcoming Flathub Command:
flatpak install flathub io.github._0x07dc.AirplaneGame
Clone & Compile from Public GitHub: Build natively with full LLVM LTO and SIMD vectorization via Zig 0.16.0:
git clone https://github.com/0x07dc/AirplaneGame.git && cd AirplaneGame
zig build -Doptimize=ReleaseFast
./zig-out/bin/airplane_game
Run Headroom & Stutter Benchmark Diagnostic:
./zig-out/bin/airplane_game --benchmark 60
libwayland-client), Vulkan 1.3 ICD loader & drivers (Mesa RADV/ANV / NVIDIA), and ALSA development sound libraries (libasound2-dev / alsa-lib).
Download & Run Portable Linux x86_64 Bundle: Zero package managers or toolchains required:
curl -LO https://github.com/0x07dc/AirplaneGame/releases/download/v0.1.1/airplane-game-0.1.1-linux-x86_64.tar.gz
tar -xzf airplane-game-0.1.1-linux-x86_64.tar.gz && cd airplane_game-0.1.1 && ./airplane_game
TACTICAL FLIGHT MANUAL
| System | Primary Key | Secondary Key | Operational Function |
|---|---|---|---|
| Pitch & Roll | W / S & A / D | ↑ / ↓ & ← / → | Continuous 6-DoF aerodynamic control authority |
| Rudder / Yaw | Q / E | - | Coordinated turns, carrier lineup & crosswind correction |
| Transmission Gears | 1 to 9 (Forward) | 0 (Reverse) | Stepped velocity gears (20 m/s up to 3,800 m/s supersonic) |
| Afterburner Boost | Left Shift | - | Emergency boost to Mach 10+ with plume resonance |
| Air Brakes | Spacebar | Left Ctrl | Dorsal speed brakes for rapid deceleration & carrier trap glide slope |
| 20mm Vulcan Cannon | Enter | - | High-velocity rotary cannon with lead pursuit pipper |
| Homing Missiles | Right Shift | - | AIM-9 Sidewinder infrared/radar homing tracking |
| Demolition Bomb | Right Ctrl | C | 500 lb aerial bomb with real-time CCIP terrain reticle |
| Cockpit Optical Zoom | Z | - | 3x optical zoom; declutters secondary HUD telemetry |
| Target Lock Cycle | T | Tab | Cycles combat radar lock & curved Bezier auto-guidance |
| Carrier Autopilot | ` (Backtick) | H | Toggles automated carrier landing, 5s repair & catapult takeoff |
| Emergency Recovery | Y | - | Places plane on carrier craft for 15s with live countdown to recover from glitches |
| Lag Simulator | L | - | Cycles live latency impairment (LAN → Satellite 320ms) |
| Tactical Pause | Esc | P | Freezes flight in place; inspect airframe or access menus |